WEThBandits
The four Bandits on a rock ledge above the drowned city, about to go in
Playable after mint

The Heist

Scammers took the money.
You know where they hid it.

01 — The Game

Four roles. One goal.

Free · No entry fee

The Heist is played with the Bandits you own. Each character is a specialist at something, but the traits on your individual NFTs set the level of every skill. Get in, get the cash, and get out before the heat turns up.

Pick a crew, take a job, and decide how to handle every obstacle along the way. Every choice has real odds and a payout you are shown before you commit. Call it quits and walk away with most of it, or push your luck to the final stage and keep it all.

01

Assemble the crew

02

Pick the job

03

Run it

04

Count the cash

02 — The Map

Four regions. Fifteen jobs.

It pays better the deeper you go
The Heist world map: the Shallows, the Drain, the Boneyard and the Trench

The whole board

The Shallows, The Drain, The Boneyard, The Trench. It gets darker and it pays better in exactly the order you would expect.

Captures from the game build · art and UI subject to change
03 — The Crew

Your Bandits are the stars.

Traits are stats

The traits you own are the stats you play. Your Bandits are not avatars standing in for a character — what is already on them decides what they are good at, so the rare piece you pulled at mint is worth something on The Heist as well as in your wallet.

Snapoleon
Snapoleon
The Muscle

Doors, guards, and anything that would rather stay shut.

Main attribute — Force
Taser
Taser
The Hacker

Alarms, locks, and systems that were never meant to be asked twice.

Main attribute — Tech
Disco
Disco
The Distraction

Everyone looks at Disco. That is the entire point.

Main attribute — Flash
Finn
Finn
The Mastermind

The approach, the timing, and the way back out.

Main attribute — Plan
04 — Seasons

Climb the leaderboard.
Win the prizes.

Nothing staked
The WEThBandits vault on the sea floor

The Vault

Everything you take comes back here.

Every run is scored, and the best crews of each season sit at the top of a public leaderboard. At the end of a season we award NFT prizes to the crews who earned them.

The board resets between seasons, the prize pool changes, and a bad previous season costs you nothing but time.

Nothing is staked · No Bandit is spent, burned or transferred by playing
Prizes are awarded by WEThBandits from our own holdings in various projects. Seasons, scoring and prize details will be published before the first one begins.
Before the heist begins

You will need Bandits.

The Heist opens to holders, and the place to get them is the mint.

Provenance

How we proved the set was locked.

All 3,400 Bandits were drawn and finished before a single token ID existed. To prove we didn't quietly reorder or swap anything afterwards, we published a fingerprint of the finished set — one string that changes completely if the set changes at all.

01

Lock the list. The finished set is written out in one fixed, sorted order, before any token ID is assigned. That list is run through SHA-256, and what comes out is the proof hash below.

02

Publish it first. The proof hash and the shuffle seed go public before mint — before anyone, us included, knows which Bandit lands on which token ID.

03

Shuffle with the seed. The seed drives the shuffle that maps that list onto token IDs 1–3,400. Same list, same seed, same mapping — every time it's run.

04

Check it yourself. Rebuild the list from the revealed collection, hash it, and re-run the shuffle with the published seed. Both numbers have to come out the same. If either one doesn't, we changed something.

Proof hash
c35176a9ced77e0542ad131146ec2c783261bd79b7cae98d5d6321c58f5687ce
Algorithm
SHA-256
Shuffle seed
3400
Token IDs
1–3400

That string is a hash, not a wallet address — there is nothing to send anything to. It only means something because it is published before the reveal.